Environment and Prop Artist

Job Description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title.
In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.
We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Responsibilities
- Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
- Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
- Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
- Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
- Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
- 4+ years of experience as hard-surface environment, dungeon or prop artist
- Strong portfolio showcasing work on previous titles or projects in-engine
- Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
- Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools
- Strong technical execution and problem solving skills.
- Desire to be highly collaborative and eager to take constructive feedback
Pluses
- Passion for grounded, immersive science fiction
- Familiarity with 3ds Max and Substance Designer
- Experience working within proprietary engines
$80,000 - $90,000 a year