Senior 3D Character Artist – 7 Days to Die

Behaviour Interactive logo
Posted today
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Montreal, Canada
Full-time
Not specified

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

As a Senior Character Artist on 7 Days to Die, you will play a key role in bringing the game's survivors, zombies, and world inhabitants to life through high-quality character creation. Working closely with a multidisciplinary team, you will craft immersive, realistic assets that enhance the visual identity of the project.

In this role you will :

  • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
  • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.
  • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
  • Collaborate closely with Art Director, Art Leads, Animators, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
  • Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.

What we're looking for :

  • Experience delivering high-quality character assets for shipped titles. 
  • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Blender, ZBrush, Substance Painter, Marvelous Designer and Photoshop.
  • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.
  • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unity.
  • A strong portfolio showcasing realistic character art and game-ready assets.
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