Senior Character Artist — AAA Video Games

Posted today
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Full-time
Not specified
Job Description
We are looking for a talented Senior Character Artist to join our team and create memorable, high-quality characters and creatures for an ambitious AAA video game.
You will work closely with the Art Director, Character Lead, concept artists, animators and technical artists to bring characters from initial concept through to polished, game-ready assets. The ideal candidate has a strong understanding of anatomy, form, storytelling and material definition, with a portfolio demonstrating excellent stylised realism and experience creating both human characters and creatures.
Responsibilities
- Create high-quality, game-ready characters and creatures that meet AAA visual standards.
- Own the complete character-production process, including sculpting, modelling, retopology, UVs, texturing and final implementation.
- Translate concept art into compelling 3D characters while preserving personality, shape language and visual storytelling.
- Create realistic anatomy and believable forms while working within a stylised art direction.
- Produce clothing, armour, skin, hair, fur and other organic or hard-surface elements as required.
- Build and optimise character assets for real-time performance.
- Implement, test and refine assets in Unreal Engine.
- Collaborate closely with rigging, animation, technical art, VFX and design teams.
- Provide constructive feedback and help raise the quality bar across the character-art team.
- Identify technical or artistic risks early and propose practical solutions.
- Maintain consistent quality while working within production schedules and technical constraints.
Requirements
- Strong professional experience as a Character Artist in the video game industry.
- Experience working on at least one shipped AAA or comparable high-quality title.
- An exceptional portfolio demonstrating character creation in a stylised-realistic style.
- Strong experience creating creatures, including a solid understanding of animal anatomy, proportion and movement.
- Advanced sculpting and modelling skills using tools such as ZBrush, Maya, Blender or equivalent.
- Strong texturing skills using Substance 3D Painter, Mari or similar software.
- Good understanding of PBR materials and real-time character pipelines.
- Professional experience working with Unreal Engine.
- Strong knowledge of topology, UV layout, baking and optimisation for real-time applications.
- Excellent understanding of human anatomy, facial structure, clothing and material definition.
- Ability to interpret concept art while contributing additional artistic ideas.
- Strong communication skills and the ability to collaborate effectively in a fully remote environment.
- Comfortable receiving feedback, iterating quickly and taking ownership of assigned work.
- Professional working proficiency in English.
Nice to Have
- Experience with hair and fur workflows, including Unreal Engine Groom.
- Experience creating facial assets, blendshapes or FACS-based expressions.
- Knowledge of rigging, skinning and animation requirements.
- Experience working with MetaHuman or custom Unreal character systems.
- Familiarity with Marvelous Designer.
- Experience mentoring or supporting other character artists.
- Knowledge of performance profiling and character optimisation in Unreal Engine.
- Experience working with distributed international teams.
What We Offer
- The opportunity to work on an ambitious AAA video game.
- A full-time, fully remote position.
- Creative ownership and the opportunity to influence the visual identity of the project.
- Collaboration with an experienced international team.
- A supportive environment focused on quality, communication and sustainable development.
- Competitive compensation based on experience and location.