Senior Concept Artist

Warforge Studio logo
Posted today
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Doha, Qatar
Full-time
Not specified

Who We Are

Warforge Studio is a game-development startup founded in 2025, building high-quality interactive entertainment for a global audience. Our flagship is a 4X strategy game with a distinctive top-down/isometric camera and a stylized-fantasy aesthetic, launching first in the Middle East and expanding worldwide. We pair local talent with international expertise, and we're still building our processes — you'll help define them.

About the Role

We need a Senior Concept Artist to help define the visual identity of our 4X strategy game — the factions, units, and worlds players command. You'll take briefs from top-down visual targets to shippable designs across characters, creatures, environments, and props, then deliver the sheets our 3D team builds from. This is not a pure illustration role. You'll work directly with the Art Director on visual R&D, set the design standard, and own the 2D-to-3D hand-off with a high degree of autonomy.

What You'll Own

Concept Design

  • Design characters, creatures, environments, and props in our stylized-realism aesthetic, from exploration through final concept sheets.
  • Ensure designs read clearly at top-down/isometric camera distances, with strong planar forms and clear silhouettes.
  • Translate written and top-down visual targets into appealing, buildable designs that serve story and gameplay.
  • Establish mood, color, and lighting keys that define the emotional tone of characters and locations.

Hand-Off & Pipeline

  • Deliver turnarounds, callouts, color variants, and material breakdowns the 3D team and level designers can build from without guesswork.
  • Design with real-time performance, animation, and rigging constraints in mind, not just aesthetics.
  • Help define and document the concept pipeline and design language as the studio scales.

Quality

Set and hold the visual benchmark for concept art; give and receive structured critique.

What We're Looking For

Must-Have

  • 6+ years of professional concept art experience, with at least one shipped title or production project.
  • A strong generalist portfolio spanning characters and environments
  • Mastery of form, color, and light — able to sell a design in 2D before it exists in 3D.
  • Proven ability to design for production: clean orthographics/callouts, believable construction, hand-off-ready sheets.
  • High autonomy — able to take a design from brief to final sheet with minimal oversight.
  • Strong communication; comfortable defending design decisions and working in fast, iterative loops.

Strong Advantage

  • Experience designing for a top-down or isometric camera.
  • Familiarity with ZBrush/Blender or photobashing / 3D-assisted (blockout-to-paintover) workflows.
  • Creature, hard-surface (armor/weapon), prop, or key-art range.
  • Experience mentoring artists or contributing to art direction.

What This Is Not

  • A junior or mid-level support role — we expect mastery and immediate impact.
  • Pure illustration or key art — this is production concept design that feeds 3D and level design.
  • A seat in a fully established process — you'll help build it.

Portfolio Requirements

  • Your application must include a portfolio or reel showing:
  • Designs with turnarounds and callout sheets (not only finished illustrations), across characters and/or environments.
  • Evidence of production hand-off: orthographic, material notes, callouts, or work that shipped as 3D assets or levels.
  • Stylized or stylized-realism work is strongly preferred.
  • Designs made for a top-down or isometric camera are a strong bonus.

Note: We're primarily looking for a strong generalist, but we're also open to specialists — if your focus is specifically character or environment concept art, tell us and apply anyway.

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