3D Environment Artist

Posted today
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Full-time
Not specified
Job Description
We’re looking for an experienced 3D Environment Artist to build a cohesive artful world for Kyoryu. If you're a fan of building hard surfaces and organic pieces in cities, have great communication and a strong understanding of technical constraints, this is the role for you. This is an opportunity to build a unique aesthetic with Kyoryu from the very beginning!
Requirements
- 5+ years of experience in game dev and/or film production
- Mastery of industry-standard 3D modeling software such as Autodesk Maya, 3ds Max, or Blender.
- Advanced knowledge of ZBrush or Mudbox for high-poly organic and hard-surface sculpting.
- Proven experience importing assets, setting up materials, and integrating and optimizing layouts within modern game engines (e.g., Unreal Engine 5, Unity).
- Expertise in Substance 3D Painter and Designer for creating high-quality, PBR (Physically Based Rendering) textures and materials.
- Deep technical knowledge of UE5 (Lumen, Nanite, and World Partition experience is a huge plus).
- Ability to handle both high-fidelity character/creature work and environmental storytelling while iterating swiftly and efficiently
- Great communication: Willingness to work autonomously, propose ideas, receive constructive feedback, and proactively engage with the game, its requirements and the briefs, be able to explain complex artistic concepts to non-art disciplines
Responsibilities
- UV Mapping: Efficient use of UV space, understanding of texel density, and experience with overlapping or unique UV layouts.
- Optimization: Strong understanding of technical constraints, including polygon budgets, draw calls, texture atlas creation, and Level of Detail (LOD) setups.
- World-Building & Composition: Strong eye for environmental storytelling, composition, lighting, color theory, and scene layout.
- Architectural Understanding: Solid grasp of structural engineering basics, architectural styles, and realistic scale/proportion.
- Style Adaptability: Ability to match and maintain a specific artistic direction, whether it is gritty photorealism or highly stylized/hand-painted aesthetics.
- Concept Interpretation: Demonstrated ability to translate 2D concept art and production briefs into fully realized 3D environments.
- Cross-Discipline Communication: Ability to collaborate closely with Level Designers to ensure gameplay spaces are functional, and Technical Artists to ensure assets run efficiently.
- Organization: Clean file management, naming conventions, and adherence to established studio pipelines and documentation
Pluses
- Experience in film/VFX pipelines or a deep understanding of cinematic storytelling lighting, and composition.
- Interest or proficiency in Maya, Blender, ZBrush, or Houdini.
- A genuine love for dinosaurs and Japanese culture
Floating Rock’s offering:
- Chance to shape the future of Kyoryu from the beginning
- Work among professionals who push for excellence every day while having fun
- Visa support to live in New Zealand
- Competitive NZ salary and long-term job security
- Hybrid work (at least 60% on premise in Wellington studio)
How to apply
Send us a portfolio and a short note about what draws you to this kind of project.
Apply through the form on our careers page.