Middle Character 3D Artist

SportSpired Games logo
Posted today
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Belgrade, Serbia
Full-time
Not specified

About this Position

We are looking for a Middle Character 3D Artist to join SportSpired Games and help us create lifelike athletes for our next-gen AAA sports title. If you're passionate about crafting photorealistic characters, understand pipelines from high-poly sculpting to groom and haircards, and thrive on collaboration — we’d love to meet you!

SportSpired Games is an international game studio developing next-generation sports simulators. Our team includes professionals with experience at Wargaming, MY · GAMES, The Walt Disney Company, Ubisoft, 343 Industries, Starbreeze, Sperasoft and EA Sports. We're working on a high-scale AAA+ title planned for release in 2028–2029.

Responsibilities

  • Create high-quality, photorealistic in-game characters and related content.
  • Sculpt high-poly facial and body models.
  • Build mid-poly character geometry.
  • Design and simulate clothing, followed by refinement through sculpting and modeling.
  • Simulate realistic hair using grooming tools.
  • Work with haircards and hair textures.
  • Create, refine, and optimize high-quality character textures.
  • Adapt assets to fit approved shader workflows.
  • Create and implement blendshapes.
  • Develop character-related props.
  • Provide technical support and expertise throughout the production process.
  • Ensure asset compatibility and integration in Unreal Engine.
  • Participate in cross-functional discussions aimed at improving asset and gameplay quality.
  • Perform technical quality control, including testing, debugging, and implementing feedback.
  • Analyze feedback and improve content based on player data and test results.
  • Use task management tools to track progress, ensure accuracy, and meet deadlines.

Requirements

  • 3+ years of experience as a Character Artist in game development.
  • Deep understanding of Unreal Engine 5 rendering pipelines and workflows.
  • Portfolio demonstrating high-quality real-time character work, especially human characters.
  • Excellent knowledge of human anatomy and strong sculpting skills.
  • Proficient in modeling and retopology, with awareness of rigging and animation requirements.
  • Experience with cloth simulation or manual tailoring of clothing assets.
  • High-level texturing skills.
  • Skilled in realistic hair simulation, working with haircards, and creating hair textures.
  • Solid understanding of UE5 shaders and their integration with textures and performance constraints.
  • Understanding of real-time lighting workflows in Unreal Engine 5.
  • Experience working with task trackers and version control systems.
  • Skilled in blendshape creation.
  • Experience using 3D wrapping tools for model cleanup and alignment.
  • Proficiency with key tools, including Maya, ZBrush, Marvelous Designer, Faceform (Wrap3D), Substance Painter, XGen, and GS Curve Tool.
  • Strong communication and collaboration skills, especially when working with technical artists and animators.
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