Game Artist

Posted today
Full-time
Not specified
Job Description
At SEKGAMES, we build and scale mobile games enjoyed by millions worldwide. We are the team behind Airport Idle, Police Station Idle, and My Shopping Mall — and we're just getting started.
We're scaling our games to the next level — and we're looking for a Game Artist to bring our worlds to life with stunning 3D visuals.
Responsibilities
- Create stylized low-poly 3D assets (characters, props, environments, vehicles) for mobile games
- Design 2D UI elements, icons, and marketing visuals
- Animate game elements (idle loops, interactions, transitions)
- Integrate art into Unity — materials, prefabs, and basic shader setup
- Collaborate with designers, developers, and the creative team to maintain visual consistency across our portfolio
- Optimize assets for mobile performance (poly count, texture atlasing, draw calls)
Desired Skills & Experience
- 5+ years of experience in mobile game art (3D focus)
- Strong portfolio showcasing stylized 3D work, preferably in hyper-casual or idle games
- Expert proficiency in Blender (mandatory — we do not work with Maya, 3ds Max, or other 3D tools)
- Solid 2D art skills (Photoshop, Illustrator, or similar)
- Hands-on experience with Unity (asset import, materials, prefabs)
- Strong eye for color, composition, silhouette, and mobile readability
- Analytical mindset and performance-oriented approach to art production
- Creative, fast learner, and able to iterate based on feedback
- Fluent in English (written & spoken)
- Strong communication and collaboration skills
Position Details
- Position: Game Artist
- Working Type: Full Remote
- Employment: Full Time