Pixel Artist

Posted 1 day ago
Full-time
Not specified
Job Description
We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline.
This role is focused on game assets only: characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work.
You’ll know this is for you if…
- You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship
- You can create characters, props, environments, and animated game assets with a consistent visual style
- You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine
- You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows
- You enjoy both artistic polish and practical production work
What you’ll do
- Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements
- Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish
- Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm
- Create pixel textures and surface treatments for props, environments, materials, and modular world assets
- Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail
- Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency
What we’re looking for
- Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building
- Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools
- Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup
- Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing
- Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong
- Ability to create clean, organized, production-ready files
- Clear written English and comfort working in a fully remote, async production environment
Nice to have
- Experience with 2.5D or 3D pixel art workflows
- Experience applying pixel art textures to 3D assets
- Substance Designer knowledge for stylized, procedural, or pixel-inspired materials
- Experience with tile sets, trim sheets, modular environments, or world-building kits
- Basic understanding of UVs, texture mapping, filtering, compression, and pixel density
- Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing
- Light C# scripting
- Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools
- Experience working on mobile or performance-constrained platforms
What we offer
- A project with a strong artistic identity and real creative impact
- A stable full-time role with flexible contract options: B2B or employment
- Fully remote work with a collaborative production-focused team
- Direct influence on pixel art quality, visual standards, and asset workflows
- Opportunity to explore modern 2D / 3D pixel art techniques in Unity
- Annual team retreat focused on alignment, learning, and team bonding
To apply: send your portfolio and a short note about one pixel art piece you are proud of and why. No cover letter required.