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Environment Artist

Bohemia Interactive logo
Posted 4 days ago
Bohemia Interactive
bohemia.net
Prague, Czech Republic
Full-time
Not specified

Job Description

As Bohemia Interactive embarks on the development of a bold and unannounced title, we're searching for a passionate and innovative Senior Environment Artist. This is more than just another art position - it's a chance to be at the heart of a groundbreaking game that will influence the studio's future. You will play a key role in shaping the visual direction and quality of our game, driving artistic excellence and consistency across all assets and collaborating closely with other departments to ensure a cohesive and compelling player experience.

Responsibilities:

  • Work with the Art Director to define and maintain the visual direction for environment art (foliage, terrain, structures, world dressing).
  • Build, mentor, and lead the core Environment Art team (~6 people) and manage external art support.
  • Collaborate closely with the Environment Design team to ensure maps are visually compelling and gameplay-ready.
  • Work in sync with the Art Lead/Director and Art Producer to align priorities, schedules, and overall vision.
  • Align workflows and pipelines with other BI teams while keeping a distinct visual identity.
  • Drive pipeline improvements, document best practices, and ensure assets meet performance requirements.
  • Coordinate with Tech Art and the Engine team to shape tools, shaders, and workflows for the Enfusion Engine.
  • Provide clear feedback and guidance to internal teams and external partners.

Requirements:

  • 5+ years of experience in environment art for AA/AAA projects (ideally open-world titles).
  • Proven track record of leading and/or mentoring other artists.
  • Deep understanding of foliage, terrain, and architecture workflows for large-scale environments.
  • Strong knowledge of 3D tools (Blender/3ds Max/Maya, ZBrush, Substance Suite, Photoshop).
  • Experience with game engines (Enfusion experience is a strong plus).
  • Ability to adapt to internal tools and balance engine constraints with visual quality.
  • Excellent communication skills and fluent English.

Nice to have:

  • Knowledge of DayZ, Arma, and/or modding communities.

We offer:

  • A friendly team of people enthusiastic about games
  • Possibilities for skill-development and growth
  • All our games for free
  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
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