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2D / Game Animator

Dynamite Games logo
Posted 1 day ago
Dynamite Games
dynamitegames.io
Kuala Lumpur, Malaysia
Full-time
Not specified

Who We Are:

Dynamite Games is at the forefront of creating unparalleled gaming experiences for digital natives and the next generation of gamers. Our commitment to innovation and quality drives us to develop games that are not only visually stunning but also deeply engaging. Leveraging cutting-edge technology, we strive to deliver experiences that resonate with modern gamers, offering unique narratives and immersive gameplay.

What We Need:

We are looking to grow our development team to take on more ambitious and exciting projects for 2022 and beyond. For a start, we are looking for more artists who love games and building game products to join us. Regardless if you are an Animator, 2D Specialist, 3D specialist, Technical Artist, we would love to share more about our studios and culture with you. If you are a game lover and would love to discuss and design games with like-minded enthusiasts, we would encourage you to apply.

Both experienced and junior artists may apply to our studios, we have both room to nurture a willing but inexperienced artist as well as leadership roles to challenge a veteran.

Key Responsibilities:

  • Applying principles of animation, produce quality 2D hand-draft frame-by-frame animation or 2D animation using software like Spine (Rigged mesh animation)
  • Has a deep knowledge of the engine and animation tools/ is aware of constraints – brings new solutions to complex problems.
  • Actively participates in animation system design and issue resolution.
  • Work closely with cross discipline team members (eg. programmers, designers.) to ensure the quality of the integration of the animations.
  • Playtest the game to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations).
  • Carry out all other related tasks.

Who We Think Will Be A Great Fit:

  • Minimum of 3-5 years’ experience in video game animation, or any other relevant experience.
  • Strong understanding of body mechanics and realistic animation.
  • Game experience is a must.
  • Relevant software experience - Spine, AfterEffects, 3DSMax or Maya;
  • Attention to key minor details to enhance player experience (eg. subtle character’s movements)
  • Adaptability, suppleness, flexibility, open mind.
  • Open to constructive criticism.
  • Good collaboration with members of the animation team and other team members on the project.
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