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Senior Character Artist

Wolcen Studio logo
Posted 1 day ago
Wolcen Studio
wolcen-studio.com
Remote (Anywhere)
Freelance / Contract
Not specified

Job Description

We are searching for a skilled Senior Character Artist to work on a new dark fantasy multiplayer title developed within Unreal Engine 5. You will contribute to developing new characters, creatures and character-related props in our journey to develop this exciting project.

Responsibilities

  • Maintaining a consistent style under the direction of the Art Director.
  • Modelling and texturing AAA-quality real-time character models, faithfully interpreting the supplied concept art.
  • Creating optimized models that balance a high level of visual fidelity with performance.
  • Participating in technical and artistic problem solving.
  • Collaborating with the rigging and animation teams to ensure that models have the appropriate construction to satisfy technical requirements.
  • Sharing knowledge with more junior members of the team as necessary.

Requirements:

  • A portfolio that demonstrates the quality of your work is essential, with an emphasis on realistic forms and surface treatment.
  • Exceptional modelling and texturing skills, using industry-standard art packages such as Maya, ZBrush and Substance Painter.
  • A thorough understanding of the 3D character creation pipeline, targeting realistic rendering in modern game engines.
  • An advanced knowledge of human and animal anatomy, with a flair for giving fantasy character designs a sense of believability.
  • The ideal candidate will specialize in organic, character costume and hard surface modelling, and be able to complete a character model from beginning to end - from the high-poly sculpting stage through to the final game-ready mesh.
  • A proven ability to adapt 2D concept art into a fully detailed and functional 3D game model.
  • A keen visual sense that can bridge the gaps between concept art and modelling if required.
  • A good team player able to graciously accommodate feedback and adjust working practices to suit the needs of the project.
  • A minimum of 6 years' experience in game development as a character artist.
  • Experience with alpha card hair grooms is highly desirable.
  • Advanced English language skills.
  • Our preference is for candidates that have shipped at least one AAA title on PC or consoles.
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