Expired

Lead Environment Artist

Stellar Entertainment logo
Posted 392 days ago
Utrecht, Netherlands
Full-time
Not specified

The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.

The Role

We’re looking for an innovative and creative Lead Environment Artist to join our Utrecht team. This role will involve a blend of remaining hands on in asset creation, while also playing a key part in the development of our team and studio.

Alongside our Studio Art Director, you’ll mentor and manage a team of artists, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Lead Environment Artist will play a key role in the progression of our teams.

You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences.

What we’re looking to see on your CV:

  • Proven experience in a senior world building or environment art position (Lead or Principal level), working on multiple shipped AAA titles across whole project cycles – from initial concepting to final polish.
  • Deep understanding of environmental storytelling, scene lighting and composition, environment architecture, and player experience.
  • Strong experience with industry-standard development tools: Unreal Engine, Substance Painter & Designer and Maya, 3DS Max or Blender.
  • Ability to think critically and creatively, with a passion for pushing boundaries in game world design.
  • Strong communication and feedback skills
  • Experience working with and giving feedback to external teams.
  • Experience with industry-standard development tools (e.g., Unreal Engine, Maya, Blender).
  • Creativity! We would like to see a range of personal and professional pieces, with detail on your contributions and breakdowns.
  • Excellent industry knowledge

You will:

  • Spearhead the creation of detailed and immersive environments.
  • Collaborate with our team of Designers, Artists and Technical Artists to deliver both gameplay and creative objectives.
  • Develop and refine workflows, processes and tools.
  • Consistently review designs and assets, providing guidance and constructive feedback where required.
  • Mentor our team, and help foster a collaborative and creative environment.
  • Bring your vision, expertise and experience to exciting projects.
  • Be a true team player, who can communicate clearly and align teams to run efficiently.

What you can expect from us:

  • International AAA game projects
  • Access to cutting-edge hardware
  • Flexible/hybrid working (we work 3 days per week in studio)
  • International working opportunities with our Guildford Studio
  • Christmas Shutdown
  • 25 days of annual leave + National Holidays + Vakantiegeld
  • Discretionary bonus scheme
  • 13th Month Salary Payment (13e maand)
  • Central Utrecht office
  • Access to a well-stocked fridge and snack cupboard
  • Regular Team Incentives and Social Events

Please note that we are not able to offer visa sponsorship for this position.

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