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3D Environment Artist

Gameloft logo
Posted 391 days ago
Gameloft
gameloft.com
Ho Chi Minh City, Vietnam
Freelance / Contract
Not specified

Job Details

  • Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
  • Modelling both organic and hard surfaces in high poly and low poly.
  • Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
  • Helping define material and light properties for environment shaders.
  • Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
  • Coordinating with members of the team.

About you

  • Proficient in traditional modelling and texturing workflow 3ds Max (or Maya) and Photoshop.
  • Proven experience as a 3D Environment Artist in the gaming industry.
  • Skilled in creating assets for consoles and mobile games, adapting to various art styles.
  • Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
  • Strong communication skills with a focus on problem solving
  • A strong sense for composition, color and light.
  • Demonstrates a keen eye for composition, color, and light.
  • Organized, prioritizes tasks well, and interprets feedback effectively.
  • Knowledge of tools such as Zbrush, Substance Painter and Designer is a plus
  • Knowledge of real-time engines like Unreal Engine, Unity or CryEngine is a plus
  • Experience with related specializations: Lighting, Animation, Concepting, Shader creation is a plus.
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