Environment Artist

Job Description
Bohemia Interactive is looking for an Environment Artist to join their DayZ development team and reinforce their art department.
As an environment artist, you will be responsible for creating high-quality 2D and 3D environment assets. You will also work closely with environment designers, the Creative Lead, and other team members.
Duties:
- Create 2D and 3D (primarily nature) assets for in-game environments
- Upgrade existing environmental assets
- Maintain documentation and source files
- Collaborate with other teams to define art needs; help make decisions according to the project’s overall vision
Requirements
- A minimum of 2 years' art experience
- Great understanding of nature and the processes within
- Good knowledge of 2D and 3D asset creation workflows and software (e.g. 3DS Max/Maya/Blender, Substance Designer and Painter, Photoshop)
- Ability to handle the creative process from concept to delivery
- Good spoken and written communication in English
- Experience working in a collaborative team environment
Welcomed Skills:
Please note that these are desired skills and are not required to apply for the position.
- Degree in video game development or relevant experience
- Modding experience with DayZ or Arma
We Offer
- A friendly team of people who are enthusiastic about games
- Participation in a great franchise
- Semi-flexible work hours
- Benefits program, meal vouchers, extra vacation, etc.
- Possibilities for skill development and growth
Benefits
- 27 days of holidays per year
- Company profit-sharing plan, benefit program, meal contribution
- Relocation package
- All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
About the Company
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.