3D Artist (Junior/Mid)

Posted 465 days ago
Full-time
Not specified
Overview
We are seeking a talented Junior to Mid-Level 3D Artist to join our dynamic mobile games development team. The ideal candidate will have a strong foundation in 3D modeling and animation, with proven proficiency in Maya and Unity. This role involves creating high-quality assets and animations, optimised for the mobile framework, that enhance the gaming experience and contribute to the overall artistic vision of our projects.
Key Responsibilities
- 3D Modeling:Create High quality 3D models for characters, environments, and props using Maya. Adhering to strict Brand and Company guidelines.
- Texturing:Apply textures and materials to models as per project requirements.
- Animation:Develop animations for characters and objects, ensuring smooth and engaging motion.
- Collaboration:Work closely with designers, programmers, and other artists to integrate assets into Unity.
- Asset Optimization:Ensure all assets are optimized for mobile platforms without compromising quality.
- Feedback Incorporation:Be able to incorporate feedback from senior team members and adjust work accordingly.
- Documentation:Maintain clear documentation of processes and workflows for team reference.
- Self-Management:Capable of seeking their next task, able to deliver within agreed deadlines and budget.
- Self-Driven: Capable of working on their own development, keeping up to date with trends and technology.Willing to learn new techniques.
Required Skills
- Proficient in Mayafor 3D modeling, texturing, rigging and animation.
- Experience with Unity as a game engine, including asset integration, basic scripting and shader knowledge a plus.
- Knowledge of Adobe Suite and Substance Painter.
- Strong understanding of 3D art principles, including modeling, efficient topology & poly count, texturing, rigging, and animation.
- Familiarity with version control systems (e.g., Git) is a plus.
- Basic understanding of game design principles and mobile game development.
Preferred Qualifications
- A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
- Portfolio showcasing relevant work (models, textures, animations) is required.
- Experience with additional software (e.g., ZBrush, Premiere) is advantageous.
- Experience working in an Agile environment, preferably in Mobile Games is a nice to have.
- Experience using Jira, Slack, Float, Teamsand Office for work management and communication is a nice to have.
Benefits
- Competitive salary based on experience.
- Opportunities for professional development and career growth.
- Flexible working hours with the possibility of remote work.
- Access to the latest software and tools in the industry.
- A supportive and fun environment!
Application Process
Interested candidates should submit their CV/Resume along with a portfolio link showcasing their best work. Applications will be reviewed on a rolling basis until the position is filled.
Storytoys is an equal opportunities employer.