Senior Environment Artist

Cloud Chamber is looking for a versatile senior level artist with a passion for creating rich, detailed environments and construct set pieces and assets. You will create and compose modular kits to build believable gameplay spaces. In this role, you will set the bar for stunning visuals and create a fantastical world. Reporting to the Lead Environment Artist and working alongside your team as well as across disciplines, you will realize and push forward the vision our Creative and Art Directors have set forth for this new Bioshock game!
Job detail:
- Work side-by-side with Directors and Leads to carry push the creative vision forward.
- Collaborate with a cross-discipline team to create environments and props
- Design and build efficient and effective architectural kits and guide the visual development of gameplay spaces.
- You will be responsible for, and evangelize, level layout, scene composition, architectural kit design, prop design, mise en scène, visual language, and scene management.
- Create dramatic, believable spaces from modular kits and compose compelling scenes that tell a story, support optimized gameplay.
- Communicate clearly and often with team members, production and management to ensure that project goals and deadlines are met.
- Work with leads to develop efficient and effective world building processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
- Receive, give, and apply constructive feedback while maintaining a positive attitude.
Skills, Experience and Qualifications:
You are a master of your craft. Your understanding of form, shape, structure, and silhouette regarding world building is second to none. You possess a solid understanding of architectural structure, spacial design and attention to detail necessary for crafting the building blocks of imaginable environments. Not to mention your superior eye for contrast, color, and detail in creating compelling scenes. You are an architect who can conceive and implement the overall creative vision in a methodical way. Experience has given you a strong understanding of how to make your tools work best to create and realize your vision. You are someone who sets an example for a positive collaborative process.
- Shipped one title as a senior or principal artist, ideally using Unreal or a comparable engine (e.g. Frostbite, Crytech, idTech, etc.).
- Experience developing / shipping AAA first person shooters a plus!
- Masterful understanding of Maya or 3DSMax
- Previous experience working within cross-discipline strike teams on collaborative assignments.
- Self-motivated, with excellent communication skills, and a great team-player attitude.
- Experience creating and maintaining asset libraries, organized by theme and function.
- Experience with third party programs to help develop our worlds (Gaea, Houdini, World Machine, etc.)
- Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets
- You have a love for research, reference, and documenting your findings to share with the team.
- Passion for working on your craft and mentoring more junior artists one on one or with tutorials and videos.